Freedom Sworn
& Magic Gloves
For RPGs
Freedom Sworn
& Magic Gloves
For RPGs
Freedom Sworn
&
Magic Gloves
Gaming Enhancement for
RPG Games
The Freedom Sworn & Magic Glove are two gaming accessories used in "Genshin Impact." The Freedom Sworn is a sword that uses motion and light to enhance attack-related features. The Magic Glove uses haptic and visual feedback with built-in sensors to give an immersive experience.
The Freedom Sworn & Magic Glove are two gaming accessories used in "Genshin Impact." The Freedom Sworn is a sword that uses motion and light to enhance attack-related features. The Magic Glove uses haptic and visual feedback with built-in sensors to give an immersive experience.
The Freedom Sworn & Magic Glove are two gaming accessories used in "Genshin Impact." The Freedom Sworn is a sword that uses motion and light to enhance attack-related features. The Magic Glove uses haptic and visual feedback with built-in sensors to give an immersive experience.
Duration: Mar 2024 - Apr 2024 (5 Weeks)
Duration: Mar 2024 - Apr 2024 (5 Weeks)
Project Type: Individual School Project
Project Type: Individual School Project
Category: Interactive Physical Prototype
Category: Interactive Physical Prototype
Micro-Python
Micro-Python
![](https://framerusercontent.com/images/X46RsOYVrxpRcaQ8JASHJWnM44.webp)
![](https://framerusercontent.com/images/X46RsOYVrxpRcaQ8JASHJWnM44.webp)
Game Accessories
Game Accessories
Game Accessories
Multi-Sensory
Multi-Sensory
Multi-Sensory
Prototype Design
Prototype Design
Prototype Design
Initial Thought
Initial Thought
This is how I play games Regularly…
This is how I play games Regularly…
![](https://framerusercontent.com/images/Nt3xvY3AWUx4w5xdtRfZVS95LEo.png)
![](https://framerusercontent.com/images/Nt3xvY3AWUx4w5xdtRfZVS95LEo.png)
![](https://framerusercontent.com/images/Nt3xvY3AWUx4w5xdtRfZVS95LEo.png)
Games have always been my sanctuary, a place to escape reality and relax. with titles like Genshin Impact and Breath of the Wild offering immersive experiences. However, hardware limits have kept me tied to keyboards or controllers. That’s why, as I explore advanced prototype designs, I aim to create the perfect tool—one that allows me to step into the game and engage in authentic interactions with its world.
Games have always been my sanctuary, a place to escape reality and relax. with titles like Genshin Impact and Breath of the Wild offering immersive experiences. However, hardware limits have kept me tied to keyboards or controllers. That’s why, as I explore advanced prototype designs, I aim to create the perfect tool—one that allows me to step into the game and engage in authentic interactions with its world.
Problem Statement
Problem Statement
How might we create a immersive tool for
playing games in fantasy world?
![](https://framerusercontent.com/images/XBZ8VHOPhyYT9ye3T3fthPyD7dU.png)
How might we create a immersive tool for
playing games in fantasy world?
![](https://framerusercontent.com/images/XBZ8VHOPhyYT9ye3T3fthPyD7dU.png)
How might we create a immersive tool for
playing games in fantasy world?
![](https://framerusercontent.com/images/XBZ8VHOPhyYT9ye3T3fthPyD7dU.png)
Solutions
I Tried to Improve the Immersion of Gaming in Those Aspects
I Tried to Improve the Immersion of Gaming in Those Aspects
![](https://framerusercontent.com/images/7V8HHCWxAsdotRBRMLmEJXrw4.png)
Tangible Feedback
![](https://framerusercontent.com/images/7V8HHCWxAsdotRBRMLmEJXrw4.png)
Tangible Feedback
![](https://framerusercontent.com/images/7V8HHCWxAsdotRBRMLmEJXrw4.png)
Tangible Feedback
![](https://framerusercontent.com/images/tph7eNIVrnp61YavXbvrBchZTrA.png)
Visual Enhancement
![](https://framerusercontent.com/images/tph7eNIVrnp61YavXbvrBchZTrA.png)
Visual Enhancement
![](https://framerusercontent.com/images/tph7eNIVrnp61YavXbvrBchZTrA.png)
Visual Enhancement
![](https://framerusercontent.com/images/og1mX1ueaG4Mwmf9nMBtAK2QfQU.png)
Realistic Interaction
![](https://framerusercontent.com/images/og1mX1ueaG4Mwmf9nMBtAK2QfQU.png)
Realistic Interaction
![](https://framerusercontent.com/images/og1mX1ueaG4Mwmf9nMBtAK2QfQU.png)
Realistic Interaction
Controls - Freedom Sworn
Attack
Attack
Advanced Attacks
Advanced Attacks
Controls - Magic Glove
Walk
Walk
Jump
Jump
Design Method
How to make the experience more immersive
How to make the experience more immersive
Realistic Attack
Realistic Attack
In games, I aim to offer players a more immersive experience, especially in open-world RPGs.
My design lets users step away from their chair, stand up, and physically swing a sword, making exploration and combat more realistic and exciting.
In games, I aim to offer players a more immersive experience, especially in open-world RPGs.
My design lets users step away from their chair, stand up, and physically swing a sword, making exploration and combat more realistic and exciting.
In games, I aim to offer players a more immersive experience, especially in open-world RPGs.
My design lets users step away from their chair, stand up, and physically swing a sword, making exploration and combat more realistic and exciting.
Lighting Effect
Lighting Effect
Visual immersion is equally important. In games, weapons often carry magic, sparking flames and emitting energy waves.
With excellent interactive lighting effects, users can receive more realistic feedback and enjoy a deeper sense of immersion.
Visual immersion is equally important. In games, weapons often carry magic, sparking flames and emitting energy waves.
With excellent interactive lighting effects, users can receive more realistic feedback and enjoy a deeper sense of immersion.
Visual immersion is equally important. In games, weapons often carry magic, sparking flames and emitting energy waves.
With excellent interactive lighting effects, users can receive more realistic feedback and enjoy a deeper sense of immersion.
Tangible Feedback
Sensory
Feedback
Tangible interaction is key to creating immersive experiences. Therefore, I’ve incorporated vibration into my design.
It not only provides precise feedback but also delivers a clearer and more diverse sensory experience, enhancing users' efficiency and confidence in interacting with the product and the game.
Tangible interaction is key to creating immersive experiences. Therefore, I’ve incorporated vibration into my design.
It not only provides precise feedback but also delivers a clearer and more diverse sensory experience, enhancing users' efficiency and confidence in interacting with the product and the game.
Tangible interaction is key to creating immersive experiences. Therefore, I’ve incorporated vibration into my design.
It not only provides precise feedback but also delivers a clearer and more diverse sensory experience, enhancing users' efficiency and confidence in interacting with the product and the game.
Controls - Magic Glove
How it Works
![](https://framerusercontent.com/images/COkwlqk7qBkydjeIhuV4VGqaTjo.png?scale-down-to=2048)
![](https://framerusercontent.com/images/COkwlqk7qBkydjeIhuV4VGqaTjo.png?scale-down-to=2048)
![](https://framerusercontent.com/images/COkwlqk7qBkydjeIhuV4VGqaTjo.png?scale-down-to=2048)
How it Works
Freedom Sworn
Attact, like a Fighter
Freedom Sworn
input
Button 26/32:
Control Normal Attack / E Attack (Special Moves).
Mirroring Mouse: "Left Click" / Keyboard "E".
Button 39(On Atom Matrix):
Control Q Attack (Ultimate Attack).
Mirror Key:"Q".
Motion Sensor:
Control Normal Attack
Mirroring Mouse: "Left Click"
(Invalid when button is pressed)
output
LED Light Strip:
Providing Different Lighting Effect When Doing Different Attacks.
Magic Glove
Move, in Your Pace
Magic Glove
input
Bent Sensor:
Control Run when detect the finger is bending.
Mirroring Key: "Shift".
Pressure Sensor:
Control Jump When is Pressing
Mirror Key:"Space".
Motion Sensor:
Control Walk When hand is moving
Mirror Key:"W".
output
25-Pixel LED:
Playing Animation when "Jump" or "Run"
Vibration Motor:
Vibrates in different frequency when "Jump" or "Run"
![](https://framerusercontent.com/images/IbWLIrKZvjOENxNvXma4YwvEis.png)
![](https://framerusercontent.com/images/IbWLIrKZvjOENxNvXma4YwvEis.png)
Process of Making
Final Prorotype - Freedom Sworn
![](https://framerusercontent.com/images/OfXl8xVteFYbaLRyMWeA7za7UNM.png)
![](https://framerusercontent.com/images/OfXl8xVteFYbaLRyMWeA7za7UNM.png)
Final Prorotype - Magic Glove
![](https://framerusercontent.com/images/LZKywhjUJS2NLEW4J3OirAscQcw.png)
![](https://framerusercontent.com/images/LZKywhjUJS2NLEW4J3OirAscQcw.png)
Controls - Magic Glove
Process of Making
![](https://framerusercontent.com/images/jR4WRmv7irDOgPnaKGSJTd1R4UU.png?scale-down-to=1024)
![](https://framerusercontent.com/images/ZTGk3SuApTq39Ut9l52Aq2RsU.png)
![](https://framerusercontent.com/images/RZrnWX4bpl7VWtexPtAUnFvY.png)
![](https://framerusercontent.com/images/OW1Fa5vHPdDZuHDgzOgr9jpWs.png)
![](https://framerusercontent.com/images/jClX5eLK2BXYzkYGWXOgxmJEihk.png)
![](https://framerusercontent.com/images/jClX5eLK2BXYzkYGWXOgxmJEihk.png)
Freedom Sworn
Final Prototype
![](https://framerusercontent.com/images/k7kHjYkXiKdCZJRtG67gzkFSNc.jpg)
![](https://framerusercontent.com/images/ATn6CJ6wphfjezqs9fajgnxHrw4.jpeg)
![](https://framerusercontent.com/images/lXKCDny9rBVTisFJN3urzFnRgg.jpeg)
![](https://framerusercontent.com/images/J40oGHNHGuLIXXaH4cfZWdo50.jpeg)
![](https://framerusercontent.com/images/OfXl8xVteFYbaLRyMWeA7za7UNM.png)
![](https://framerusercontent.com/images/OfXl8xVteFYbaLRyMWeA7za7UNM.png)
Magic Glove
Final Prototype
![](https://framerusercontent.com/images/bUTwLjrUo90xm6SrpPcwPFQ2t28.jpeg)
![](https://framerusercontent.com/images/wSFLC9ZdrtPoyG2AlHLN4TKAAtc.jpeg)
![](https://framerusercontent.com/images/qwOhY15TnO935PINewA44LQiQ.jpeg)
![](https://framerusercontent.com/images/2U1j1ttyiHsw2V2CjuZJcRcoMFg.jpeg)
![](https://framerusercontent.com/images/LZKywhjUJS2NLEW4J3OirAscQcw.png)
![](https://framerusercontent.com/images/LZKywhjUJS2NLEW4J3OirAscQcw.png)
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