Freedom Sworn
& Magic Gloves

For RPGs

Freedom Sworn
& Magic Gloves

For RPGs

Freedom Sworn
&
Magic Gloves

Gaming Enhancement for

RPG Games

The Freedom Sworn & Magic Glove are two gaming accessories used in "Genshin Impact." The Freedom Sworn is a sword that uses motion and light to enhance attack-related features. The Magic Glove uses haptic and visual feedback with built-in sensors to give an immersive experience.

The Freedom Sworn & Magic Glove are two gaming accessories used in "Genshin Impact." The Freedom Sworn is a sword that uses motion and light to enhance attack-related features. The Magic Glove uses haptic and visual feedback with built-in sensors to give an immersive experience.

The Freedom Sworn & Magic Glove are two gaming accessories used in "Genshin Impact." The Freedom Sworn is a sword that uses motion and light to enhance attack-related features. The Magic Glove uses haptic and visual feedback with built-in sensors to give an immersive experience.

Duration: Mar 2024 - Apr 2024 (5 Weeks)

Duration: Mar 2024 - Apr 2024 (5 Weeks)

Project Type: Individual School Project

Project Type: Individual School Project

Category: Interactive Physical Prototype

Category: Interactive Physical Prototype

Micro-Python

Micro-Python

Game Accessories

Game Accessories

Game Accessories

Multi-Sensory

Multi-Sensory

Multi-Sensory

Prototype Design

Prototype Design

Prototype Design

Initial Thought

Initial Thought

This is how I play games Regularly…

This is how I play games Regularly…

Games have always been my sanctuary, a place to escape reality and relax. with titles like Genshin Impact and Breath of the Wild offering immersive experiences. However, hardware limits have kept me tied to keyboards or controllers. That’s why, as I explore advanced prototype designs, I aim to create the perfect tool—one that allows me to step into the game and engage in authentic interactions with its world.

Games have always been my sanctuary, a place to escape reality and relax. with titles like Genshin Impact and Breath of the Wild offering immersive experiences. However, hardware limits have kept me tied to keyboards or controllers. That’s why, as I explore advanced prototype designs, I aim to create the perfect tool—one that allows me to step into the game and engage in authentic interactions with its world.

Problem Statement

Problem Statement

How might we create a immersive tool for

playing games in fantasy world?

How might we create a immersive tool for

playing games in fantasy world?

How might we create a immersive tool for

playing games in fantasy world?

Solutions

I Tried to Improve the Immersion of Gaming in Those Aspects

I Tried to Improve the Immersion of Gaming in Those Aspects

Tangible Feedback

Tangible Feedback

Tangible Feedback

Visual Enhancement

Visual Enhancement

Visual Enhancement

Realistic Interaction

Realistic Interaction

Realistic Interaction

Controls - Freedom Sworn

Attack

Attack

Advanced Attacks

Advanced Attacks

Controls - Magic Glove

Walk

Walk

Jump

Jump

Design Method

How to make the experience more immersive

How to make the experience more immersive

Realistic Attack

Realistic Attack


In games, I aim to offer players a more immersive experience, especially in open-world RPGs.

My design lets users step away from their chair, stand up, and physically swing a sword, making exploration and combat more realistic and exciting.

In games, I aim to offer players a more immersive experience, especially in open-world RPGs.

My design lets users step away from their chair, stand up, and physically swing a sword, making exploration and combat more realistic and exciting.

In games, I aim to offer players a more immersive experience, especially in open-world RPGs.

My design lets users step away from their chair, stand up, and physically swing a sword, making exploration and combat more realistic and exciting.

Lighting Effect

Lighting Effect


Visual immersion is equally important. In games, weapons often carry magic, sparking flames and emitting energy waves.

With excellent interactive lighting effects, users can receive more realistic feedback and enjoy a deeper sense of immersion.

Visual immersion is equally important. In games, weapons often carry magic, sparking flames and emitting energy waves.

With excellent interactive lighting effects, users can receive more realistic feedback and enjoy a deeper sense of immersion.

Visual immersion is equally important. In games, weapons often carry magic, sparking flames and emitting energy waves.

With excellent interactive lighting effects, users can receive more realistic feedback and enjoy a deeper sense of immersion.

Tangible Feedback

Sensory

Feedback

Tangible interaction is key to creating immersive experiences. Therefore, I’ve incorporated vibration into my design.

It not only provides precise feedback but also delivers a clearer and more diverse sensory experience, enhancing users' efficiency and confidence in interacting with the product and the game.

Tangible interaction is key to creating immersive experiences. Therefore, I’ve incorporated vibration into my design.

It not only provides precise feedback but also delivers a clearer and more diverse sensory experience, enhancing users' efficiency and confidence in interacting with the product and the game.

Tangible interaction is key to creating immersive experiences. Therefore, I’ve incorporated vibration into my design.

It not only provides precise feedback but also delivers a clearer and more diverse sensory experience, enhancing users' efficiency and confidence in interacting with the product and the game.

Controls - Magic Glove

How it Works

How it Works

Freedom Sworn

Attact, like a Fighter

Freedom Sworn

input

Button 26/32:

Control Normal Attack / E Attack (Special Moves).

Mirroring Mouse: "Left Click" / Keyboard "E".


Button 39(On Atom Matrix):
Control Q Attack (Ultimate Attack).

Mirror Key:"Q".


Motion Sensor:

Control Normal Attack

Mirroring Mouse: "Left Click"

(Invalid when button is pressed)

output

LED Light Strip:
Providing Different Lighting Effect When Doing Different Attacks.

Magic Glove

Move, in Your Pace

Magic Glove

input

Bent Sensor:

Control Run when detect the finger is bending.

Mirroring Key: "Shift".


Pressure Sensor:
Control Jump When is Pressing

Mirror Key:"Space".


Motion Sensor:

Control Walk When hand is moving

Mirror Key:"W".

output

25-Pixel LED:

Playing Animation when "Jump" or "Run"


Vibration Motor:

Vibrates in different frequency when "Jump" or "Run"

Process of Making

Final Prorotype - Freedom Sworn

Final Prorotype - Magic Glove

Controls - Magic Glove

Process of Making

Freedom Sworn

Final Prototype

Magic Glove

Final Prototype

LAST PROJECT

HOME

NEXT PROJECT

LAST PROJECT

Home

NEXT PROJECT

LAST PROJECT

HOME

NEXT PROJECT

Copyright

© Michael Tu 2024

All rights reserved.

Copyright

© Michael Tu 2024

All rights reserved.

Copyright

© Michael Tu 2024

All rights reserved.

Checkout More Here